We ended up exploring themes of time-out and cycles, using fans and waves as motifs. We separated it out into four sections, of varying levels of reality. Each member except me was in charge of the generation and direction of each section, while my role was more of a stage-managerial, tech director, visual consultant role. The piece is about 15 minutes long and moves between four sections.

The first section is set up as a (poor quality, awkward, community broadcast style) talk show interview with a fan, which then moves into an abstract and minimal movement section that uses live-processed sound from the fan that morphs into beach-like sounds. Then a young character has a conversation with the fan, and the fan responds via three people's movement while nonsensical language is projected behind. We end with a simple yet touching children’s story about time-out, That ties everything together. It's illustrated using an overhead projector and shadow-puppet-like animation elements by hand, scored by more toy piano. 

"As each work moved from detailed scene to scene, it seemed that legibility was not an important goal of any of the work. Each performance seemed to rely instead on a well crafted internal logic to convey a sense that there was meaning to be made, without explicitly pointing to any meaning. Nothing was apparently conveyed, instead each work relied on creating a gestalt born of whimsy and senselessness."

-Charles Gushue, in an academic review of the whole show